Affective Computing Market Overview Highlighting Key Drivers, Trends, Growth and Demand Report 2020-2028

Emerging research

The global affective computing market size is expected to reach USD 284.73 billion at a stable CAGR of 32.5% in 2028

SURREY, BRITISH COLUMBIA, CANADA, Jan. 23, 2022 / — The Affective Computing market report mainly enhances the market size and provides detailed product mapping and study of various market scenarios. Our expert analysts provide in-depth analysis and market presence breakdown of key market leaders. We strive to stay updated with recent developments and follow the latest company news related to industry players operating in the global affective computing market. This helps us to thoroughly analyze the individual company position as well as the competitive landscape. Our Vendor Landscape Analysis offers a comprehensive study to help you gain an edge over the competition.

The global affective computing market size is expected to reach USD 284.73 billion at a steady CAGR of 32.5% in 2028, according to the latest analysis from Emergen Research. The steady growth in market revenue can be attributed to the growing demand for telemedicine and the growing need to assess patient health remotely. Remote patient monitoring is one of the main applications of telemedicine. The use of affective competition through smart devices such as smart wearables in telemedicine provides a more cost-effective and time-efficient way to assess the current status and need for medication for a patient remotely. Additionally, telemedicine providers focusing on specialized areas, including telepsychiatry, can particularly benefit from affective computing, which allows psychiatrists/psychologists to understand the feelings and emotional states of their patients even if the patient is not is not physically present or is unable to describe their emotions to a psychologist.

Affective computing technology is gaining popularity in the gaming industry, especially in the development of games that feature emotionally rich interactive storytelling content or chatbots. Affective computing can help games interact more naturally with the player by using computer vision to recognize their emotions through facial expressions and adapt accordingly.

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In January 2021, Uniphore announced the acquisition of Emotion Research Lab, a company specializing in video artificial intelligence and affective computing. Emotion Research Lab deploys artificial intelligence and machine learning to detect engagement and emotion levels in real time through video interactions.

Speech recognition software helps analyze speech characteristics such as intonation, pitch, and tone, as well as words that denote a particular feeling or emotional state. Voice recognition software is particularly useful in call centers for detecting a caller’s angry tone of voice and forwarding those calls to a human operator instead of having the caller interact with an automated system, which could increase his level of frustration.

Non-contact affective computer technology deploys radio waves to identify a person’s feelings and recognize an emotional state, including sadness, pleasure, anger and joy. Contactless affective computer technology uses bouncing radio waves to measure an individual’s heart rate and breathing pattern without even making contact with their body.

The major market players are Microsoft Corporation, Affectiva, Google LLC, Elliptic Laboratories A/S, Apple Inc., Cognitec Systems GmbH, Sony Depthsensing Solutions, International Business Machine Corporation, Qualcomm Technologies Inc. and Cipia Vision Ltd.

The Global Affective Computing Market report provides comprehensive data coverage of companies including details of their production and manufacturing capacity, product portfolio, business overview, revenue, gross profit margins, sales network and their distribution channel, financial condition and market position. The report also studies the business strategies and strategic alliances undertaken by the companies to gain a foothold in gaining a robust market. The report sheds light on mergers and acquisitions, collaborations, joint ventures, brand promotions and product launches, agreements and partnerships, as well as corporate and government agreements. The comprehensive competitive landscape analysis provides readers with a deeper understanding of competitors.

The report further offers a comprehensive analysis of the value chain along with an analysis of downstream buyers and upstream raw materials. The study focuses on global trends, regulatory frameworks, and macro and microeconomic factors. The report also provides an in-depth analysis of the segment and sub-segments that are expected to dominate the market during the projected period. The report offers a forecast estimate of the market with respect to market segmentation analysis including product type, end-user industries, application spectrum, and other segments.

Emergen Research has segmented the global affective computing market on the basis of supply, technology, industry vertical, and region:

Supply Outlook (Revenue, USD Billion; 2018-2028)
Storage Devices
Speech recognition
Extraction of facial features
Gesture recognition

Technology Outlook (Revenue, USD Billion; 2018-2028)
Without touching
Contact based

Industry Vertical Outlook (Revenue, USD Billion; 2018-2028)
Health care
Media and entertainment
IT & Telecommunications

The report is updated with the latest economic scenario and market scope with respect to the ongoing COVID-19 pandemic. The report covers growth prospects along with current and future revenue estimates in a post-COVID scenario. The report also covers changing market trends and dynamics due to the pandemic and provides an accurate analysis of the impact of the crisis on the overall market.

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Market taxonomy:

Chapter 1: Methodology and scope

Definition and forecast parameters
Methodology and forecast parameters
Information source
Chapter 2:


Business trends
Regional trends
Product trends
End-Use Trends
Chapter 3:

Industry Outlook

Industry segmentation
industry landscape
Vendor Matrix
Technology and innovation landscape
Chapter 4:

Regional landscape

Chapter 5:

Company profile

Company overview
Financial datas
Product Landscape
Strategic insights

Key questions addressed in the report:

What are the key factors driving the global affective computing market?

Who are the major manufacturers in this market space?

Who are the distributors, traders and resellers in this market?

What are the market opportunities and risks affecting vendor performance in the global Affective Computing market?

What are the sales and revenue estimates of the major manufacturers in this market over the forecast period?

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